All deployed audit pages, dashboards, and reviewers in one place. Bookmark this URL.
Enemy skills Liveβ¦
Review every enemy's skill list, apply class overrides, mark refinement passes. Cross-device synced via audit-state.
/enemy_skills_audit.html
Player skills Liveβ¦
Review crew character cards, edit costs/AP/effects, sync changes across devices.
/player_skills_audit.html
Missions Liveβ¦
Review every road in ROAD_DEFINITIONS β stars, boss, requestor, per-floor enemy pool. Add / remove enemies from the catalog. Cross-device synced via audit-state-uat.
/mission_audit.html
Stickers Liveβ¦
Review the v1 sticker catalog (12 entries, 9 user-spec + 3 AI-suggested). Edit names, effects, applicable types; approve, reject, or drop from the pool. Cross-device synced.
/stickers_audit.html
Arena Liveβ¦
Review the Hero-of-the-Week boss roster + arena dialogues. Edit per-boss display / tier / canonical_id / road, pick the featured boss, rewrite dialogue lines per speaker. Cross-device synced via audit-state-uat.
/arena_audit.html
Wares Liveβ¦
Review the 5 neutral cards in the Shop's WARES row (Grenade!, Signal Flare, Molotov, Welding Kit, Medkit). Per-card art + pills + designer notes; flags placeholder kit-reuse art. Mirror entity lives on Sara as the Wares character. Cross-device synced via audit-state-uat.
/wares_audit.html
Events Liveβ¦
Review the 18 roadside "?" events β valence, intro, choices, outcomes, crew conditionals. Per-event status (approve / reject) + designer notes. Source dumped from event_database.gd by dump_events.tscn. Cross-device synced via /api/events_state.
/events_audit.html
Tutorial text Liveβ¦
Edit in-game tutorial overlay text (battle intro, hub, map, home base). Step-by-step textareas with revert/show-original per step. Source extracted from scenes/**/*.gd by extract_tutorial_text.py; apply-to-code is a follow-up. Cross-device synced via /api/tutorial_state.
/tutorial_audit.html
SFX audit Liveβ¦
Listen to ~350 sound effects (per-skill + core library), mark yes/no/maybe, leave reuse hints. A/B regen tool at /choices.
sfx-audit-uat…run.app
Headshot quality Liveβ¦
Rate 79 enemy headshot composites (good/borderline/bad), flag recrop tasks. State synced via headshot-audit-state-uat.
jumper-headshot-uat…run.app
Workshop mods Liveβ¦
Add / edit / remove permanent (workshop) mods β chip-gated meta upgrades that persist across runs. Rarity drives spawn frequency (common 8Γ > legendary 0.5Γ). Run-scoped card stickers moved to the Stickers audit on 2026-05-18.
/mods_audit.html
Content ideas Liveβ¦
Five tabs: Enemy, Limited Time Event (Mother's-Bloom shape), Wares, Stickers, Mods. Approve/reject Gemini-generated game ideas; tweak fields inline. Legacy Cards + Events tabs auto-reveal when old docs exist.
/content_audit.html
Dialogues Liveβ¦
Daily Gemini-generated in-game dialogue scenes (rest/hub/mission/boss/shop/victory). Approve, reject, or rewrite lines.
/dialogue_audit.html
Lore questions Liveβ¦
Daily Gemini-generated questions about Lore.md ambiguities / gaps / contradictions. Answer 10 a day to tighten canon; tools/lore_patcher.py turns answers into a proposed Lore.md diff.
lore-audit-uat…run.app