Jumper audit hub

All deployed audit pages, dashboards, and reviewers in one place. Bookmark this URL.

Today's queue

Game data audits

Enemy skills Live…

Review every enemy's skill list, apply class overrides, mark refinement passes. Cross-device synced via audit-state.

/enemy_skills_audit.html

Player skills Live…

Review crew character cards, edit costs/AP/effects, sync changes across devices.

/player_skills_audit.html

Missions Live…

Review every road in ROAD_DEFINITIONS β€” stars, boss, requestor, per-floor enemy pool. Add / remove enemies from the catalog. Cross-device synced via audit-state-uat.

/mission_audit.html

Stickers Live…

Review the v1 sticker catalog (12 entries, 9 user-spec + 3 AI-suggested). Edit names, effects, applicable types; approve, reject, or drop from the pool. Cross-device synced.

/stickers_audit.html

Arena Live…

Review the Hero-of-the-Week boss roster + arena dialogues. Edit per-boss display / tier / canonical_id / road, pick the featured boss, rewrite dialogue lines per speaker. Cross-device synced via audit-state-uat.

/arena_audit.html

Wares Live…

Review the 5 neutral cards in the Shop's WARES row (Grenade!, Signal Flare, Molotov, Welding Kit, Medkit). Per-card art + pills + designer notes; flags placeholder kit-reuse art. Mirror entity lives on Sara as the Wares character. Cross-device synced via audit-state-uat.

/wares_audit.html

Events Live…

Review the 18 roadside "?" events β€” valence, intro, choices, outcomes, crew conditionals. Per-event status (approve / reject) + designer notes. Source dumped from event_database.gd by dump_events.tscn. Cross-device synced via /api/events_state.

/events_audit.html

Tutorial text Live…

Edit in-game tutorial overlay text (battle intro, hub, map, home base). Step-by-step textareas with revert/show-original per step. Source extracted from scenes/**/*.gd by extract_tutorial_text.py; apply-to-code is a follow-up. Cross-device synced via /api/tutorial_state.

/tutorial_audit.html

SFX audit Live…

Listen to ~350 sound effects (per-skill + core library), mark yes/no/maybe, leave reuse hints. A/B regen tool at /choices.

sfx-audit-uat…run.app

Headshot quality Live…

Rate 79 enemy headshot composites (good/borderline/bad), flag recrop tasks. State synced via headshot-audit-state-uat.

jumper-headshot-uat…run.app

Workshop mods Live…

Add / edit / remove permanent (workshop) mods β€” chip-gated meta upgrades that persist across runs. Rarity drives spawn frequency (common 8Γ— > legendary 0.5Γ—). Run-scoped card stickers moved to the Stickers audit on 2026-05-18.

/mods_audit.html

Generated content reviews

Art tools (SARA)

Tester input

Public-facing